ChangeLog

6.0.0
	Replaced space in directory name with underscore.  Main directory is now "[x]_Science!"
	Moved settings.cfg up into the PluginData
	Moved the science.cfg into the PluginData
	Created Icons directory in PluginData
	Copied all icons into the PluginData/Icons
	Replaced texture-loading of icons with ToolbarControl.LoadImageFromFile
	Added InstallChecker
	Added AssemblyVersion.tt
	Added KSPAssemblyDependency
	Moved GameData from source directory into main directory
	Removed MiniAVC libraries
	Replaced all old Button code with ToolbarController, saved about 2000 lines of code
	New Dependencies
		ClickThroughBlocker
		ToolbarController
		SpaceTuxLibrary

6.0.0.1
	Fixed missing EVA experiments

6.0.0.2
	Fixed window not going away when clicking button 2nd time
	Fixed buttons not showing up on the Blizzy toolbar
	Added code to hide checklist window when game is paused
	Fixed typo in "Suppress results window"
	Updated .version file to only list 1.10.1 as compatibleok,th

6.0.0.3
	Fixed Status window (Here & Now) update if it was opened more than a few seconds after checklist opening

6.0.0.4 
	Fixed DMagic experiments

6.0.0.5
	Fixed missing science (there was a text filter blocking it)

6.0.0.6
	Fixed DMagic Bathymetry experiment.  Note:  You cannot be on the ocean floor (the experiment WILL work on the ocean floor, just not with X-Science)

6.0.0.7
	Added AssemblyFileVersion
	Updated version file for 1.12

6.0.0.8
	Renamed version file for better web url compatibility

6.0.0.9 
	Fixed typo  in X-Science/ScienceWindow.cs, "experiements unavialable"
	Thanks to github user @Goufalite for this:
		Shows the biomes in the language of the player. E.g. Grasslands => Praires in french

6.0.0.10
	Thanks to Github user @Samharris2020 for this:
		Updated KSP-AVC Plugin as to not link to a deleted thread page http://forum.kerbalspaceprogram.com/threads/79745
		Linked dependencies in installation instructions.
	Added new option to change the minimum science slider to 0.001 instead of 0.1

6.0.1
	Fixed all areas where 0.1 was hardcoded in place for the minimum  science
	Added option to totally hide the Min Science Slider on the Here & Now window

6.0.1.1
	Fixes / evolutions by Github user @alartor
		Fixed value of next run of experiment being calculated incorrectly when runs of experiment already done but not yet recovered at KSC.
		Set VeryLowMinScience to range from 0.0001 to 0.1
		Fixed experiments not being re-classified as completed or incomplete (and hidden or shown) after a change in the MinScience threshold changes their "status".
		Fixed 'Here and Now' window not resizing correctly when hiding MinScience slider.
		Fixed position of experiment buttons in 'Here and Now' window when MinScience slider hidden.
		Fixed experiments not being re-classified as incomplete (or completed) when switching between regular and VeryLowMinScience if MinScience slider hidden.
		Fixed text spanning outside of buttons and/or progress bars in some cases.
		Added the Recoverd+OnBoard science value to be shown below experiment description on experiment buttons in the 'Here and Now' window, and tooltip describing button contents.
		Experiment values now shown with up to two decimal digits in progress bars.

6.0.1.2
	Fix path for saving and loading settings.cfg file

6.0.1.3 
	Fixed path for loading images (broken by new launcher)

6.0.1.4
	Changed logging level for non-debug builds to only report errors

6.0.2
	Disabled all remaining reverences to the Blizzy toolbar in the config
	Thanks to github user @UltraJohn for these:
		When an experiment is not rerunnable, such as if it requires an engineer to reset, the experiment button in the "Here and Now" window will be color coded orange to indicate this.
		A new setting: "Simple Mode" that simply hides the bottom number on the experiment buttons and slightly increases the font size, for a cleaner look.

6.0.2.1
	Added README-2.md
	Updated version file to pull from github for version info

6.0.3
	Localized mod
	Added Changelog.cfg

6.0.3.1
	Fixed localization error where format strings were put into the localization string; the Localizer.Format can't deal with that 